Slay & Plunder
A downloadable game

Available in print from Lulu.com
"Man's greatest joy is to slay his enemy, plunder his riches, ride his steeds, see the tears of his loved ones and embrace his women."
- Genghis Khan
The Great Tartarian Empire, whose reach and age is beyond human reckoning, has fallen. Her cities are burning, her army is fighting itself, and her lands are overrun by monsters of her own creation. So, what is a poor barbarian of the neighboring lands to do? Slay & Plunder!
Though heavily influenced by and highly compatible with the well-known classic roleplaying game of the mid 70's and its early successors, Slay & Plunder is a complete rewrite built around a single, 2d6 mechanic.
In the 60 page standalone rulebook, you get...
- Four classes of barbarian adventurer: cleric, fighter, magic-user, and thief
- Spells and monsters culled from Germanic and Slavic folklore
- Various bits inspired by sword & sorcery fiction and art
- Original artwork by MUSTAFA BEKIR and STEFAN POAG
- Expert layout and indexing by GLYNN SEAL
- 8.5" x 11" format
- Stats for a war yak
- Rules that differ somewhat from other OSR games. Don't miss out!
The full text is released under Creative Commons Attribution 4.0 International (CC-BY 4.0).
| Status | Released |
| Category | Physical game |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | Nwyvre Press |
| Tags | dungeon-crawls, Dungeons & Dragons, No AI, OSR, sword--sorcery, tabletop-roleplaying-game, Tabletop role-playing game |
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Development log
- Released under CC-BY 4.0Aug 10, 2025
- Bleeding updated and rules for encumbrance addedJul 04, 2025

Comments
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Thanks for the contribution, especially for converting Whitebox into a d6 game, I think it's excellent to use the combat mechanics of Chainmail (similar to Wight-Box), no doubt they are very good for the Sword & Sorcery style.
I kind of took B/X and took a step back toward Chainmail with the 2d6 combat mechanic and 0D&D with the method for gaining XP. None of it's a faithful reproduction, of course. But those were the influences and for the reason you cite, it all felt right for an Iron Age Sword & Sorcery vibe.
A classical RPG game that only uses D6's. I absolutely love it: very well done, great art, a lot of content and good compatibility with classical modules.
Thank you! I appreciate the feedback, and I'm very happy you enjoyed it.