hello, I have question, some tables for character classes have max 7-9 level, is this correct? no progression aboove 9th level? like saving throws for magic user for example. All best :D
Those are definitely typos. The experience levels in the headers for the columns should be 1-4, 5-8, and 9-12 for the following tables:
Tracking Saving Throws
Thief Defensive Saving Throws
Magic-User Defensive Saving Throws
I just uploaded a PDF with the typos corrected. To show my appreciation, I'd like to send you a free hardcopy. Just let me know the address to send it to. My email is nwyvrepress -at- gmail.com.
Thanks for the contribution, especially for converting Whitebox into a d6 game, I think it's excellent to use the combat mechanics of Chainmail (similar to Wight-Box), no doubt they are very good for the Sword & Sorcery style.
I kind of took B/X and took a step back toward Chainmail with the 2d6 combat mechanic and 0D&D with the method for gaining XP. None of it's a faithful reproduction, of course. But those were the influences and for the reason you cite, it all felt right for an Iron Age Sword & Sorcery vibe.
A classical RPG game that only uses D6's. I absolutely love it: very well done, great art, a lot of content and good compatibility with classical modules.
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hello, I have question, some tables for character classes have max 7-9 level, is this correct? no progression aboove 9th level? like saving throws for magic user for example. All best :D
Those are definitely typos. The experience levels in the headers for the columns should be 1-4, 5-8, and 9-12 for the following tables:
I just uploaded a PDF with the typos corrected. To show my appreciation, I'd like to send you a free hardcopy. Just let me know the address to send it to. My email is nwyvrepress -at- gmail.com.
Thank you so much!
Thank you very much :D
Thanks for the contribution, especially for converting Whitebox into a d6 game, I think it's excellent to use the combat mechanics of Chainmail (similar to Wight-Box), no doubt they are very good for the Sword & Sorcery style.
I kind of took B/X and took a step back toward Chainmail with the 2d6 combat mechanic and 0D&D with the method for gaining XP. None of it's a faithful reproduction, of course. But those were the influences and for the reason you cite, it all felt right for an Iron Age Sword & Sorcery vibe.
A classical RPG game that only uses D6's. I absolutely love it: very well done, great art, a lot of content and good compatibility with classical modules.
Thank you! I appreciate the feedback, and I'm very happy you enjoyed it.